General Notes
- Classes will have anywhere from 1 to 4 active abilities (most will have 2)
- Relative to other classes, Cleric/Saint has more abilities and these abilities have more depth
- Abilities are listed in order of unlock
- Unlock is automatic when requirements are met
- Ability mana costs are reduced by mana cost reductions
- Healing does not affect players that have pvp enabled unless you also have pvp enabled and are on their team
- When you gain a duplicate “Status”
- The longer duration is kept
- The larger effect magnitude is kept
Using abilities
- Equip accessory
- Meet level requirements
- Assign hotkeys (Settings -> Controls, scroll down to Mod Controls)
- Press hotkey(s)
New Stats
- Healing Power
- Boosts all healing output from abilities
Ability Types
- Passive
- Have a constant effect that does not directly pertain to an ability
- Active
- Activated with a hotkey
- Have mana cost and Cooldown
- Upgrade
- Alternate
- Adds a second sub-ability to an active ability
- Sub-ability shares a cooldown with the main active
- Hold the “Alternate Effect” hotkey when activating the main ability to use the alternate ability instead
Class Abilities
Cleric/Saint
- Passive: Purity (Cleric 10)
- Gain 10% Healing Power per debuff immunity up to 100%
- Supports most vanilla debuffs:
- Bleeding, Poisoned, OnFire, Venom, Darkness, Blackout, Silenced, Cursed, Confused, Slow, Slimed, OgreSpit, Weak, BrokenArmor, WitheredArmor, WitheredWeapon, CursedInferno, Ichor, Chilled, Frozen, Webbed, Stoned, VortexDebuff, Obstructed, Electrified, Rabies, Burning, Frostburn, Oiled, ShadowFlame, BetsysCurse, Dazed
- Please let me know if I’ve missed any
- Active: Heal (Cleric 10)
- Mana Cost: 35% of current max mana
- Cooldown: 3 seconds
- Large area heal centered on cursor position
- Activates instantly (i.e., does not require a projectile to “hit”)
- Requires lines of sight to the cursor and from the cursor to the targets
- The friendly target nearest the mouse is healed for the full amount while other targets are healed for half
- Self-healing is reduced
- A non-pvp player cannot heal a pvp-enabled player
- Base Value: 20 + ( (level/10) ^ 1.7)
- Self-heal: 15 + ( (level/10) ^ 1.4)
- Passive: Cleanse (Cleric 12)
- Being afflicted with a debuff (see above list) grants you immunity to the debuff for 120 seconds beginning 10 seconds after the infliction
- This immunity counts towards the Healing Power stat, cure, and purify
- Upgrade: Heal - Smite (Cleric 14)
- Adds damage to heal
- The hostile target nearest the mouse is damaged for the full amount while other targets are damaged for half
- Base Value: 15 + ( (level/10) ^ 2)
- Scales with Healing Power
- Deals double damage to NPCs with any of the following in their name:
- “skel”, “zomb”, “groom”, “bride”, “undead”, “viking”, “eyezor”, “bone”, “ghost”, “ghast”, “dark caster”, “skull”, “dungeon guardian”, “mummy”, “tim”, “ghoul”, “diabolist”, “floaty gross”, “necromancer”, “ragged caster”, “wraith”, “rune wizard”, “vampire miner”, “frankenstein”, “reaper”, “undead”, “headless”
- Please let me know if I’ve missed any
- Active: Sanctuary (Cleric 16)
- Mana Cost: 90% of max mana
- Cooldown: 120 seconds (can be used on cooldown if NOT replacing)
- Creates a sanctuary at current location (maximum 1)
- Sanctuary heals friendly npc and players that have not been hit in the last 10 seconds
- The healing effect is equal to the full amount of the healing ability once per second
- No penalty for self-healing
- If multiple sanctuaries overlap:
- All non-healing effects will apply, the highest Blessing heal value will be used
- Only one heal will trigger (which one depends on positioning and order of use; semi-random)
- There may be some flickering in the blessing visual and inconsistencies in heal timing
- When leaving a world, sanctuary locations are saved. If the next world that the character enters is the same (based on name) then the sanctuaries will automatically be recreated
- This is meant to be used for utility and to heal out of combat
- You do not need to reuse the ability to update healing values or upgrades
- Upgrade: Sanctuary - Holy Light (Cleric 18)
- Affected players also receive a light-generating buff that lasts 120 seconds
- Alternate: Heal - Barrier (Cleric 20)
- Mana Cost: 70% of max mana
- Creates a wall that knocks back enemies at the cursor location
- Deals damage equal to a smite
- Includes bonus damage to undead
- Lasts for 3 hits or 20 seconds
- Upgrade: Sanctuary - Blessing (Cleric 23)
- Sanctuary now also grants a buff that triggers a heal the next time that the player takes damage within 120 seconds
- Heal is equal to the heal ability
- Active: Divine Intervention (Saint 25)
- Mana Cost: 50% of max mana
- Cooldown: 20 seconds
- Grants nearby allies invincibility for 1.5 seconds
- Radius is half that of heal
- Duration is increased 50% on targets wearing Cross Necklace or Star Veil
- If the Saint is wearing either item, the duration increase applies to everyone
- Upgrade: Heal - Cure (Saint 30)
- Heal now cures other players of any debuffs (see above list) that the saint has immunity to
- Upgrade: Sanctuary - Link (Saint 35)
- Maximum number of sanctuaries increased to 2
- Hold “Alternate Effect” key to place/replace secondary sanctuary
- Any player may press “Alternate Effect” key to move between the two sanctuaries so long as they have not been hit in the last 10 seconds
- Upgrade: Divine Intervention - Radius (Saint 45)
- Doubles radius (same as heal)
- Upgrade: Cure - Purify (Saint 60)
- Heal now grants other players 120 second immunity to any debuffs (see above list) that the saint has immunity to
- Active: Paragon (Saint 70)
- Mana Cost: 50% of max mana
- Cooldown: 300 seconds
- Cooldown is reduced by valid healing (i.e., does not count overhealing)
- Each heal reduces Paragon cooldown by 3 seconds if any targets receive valid healing
- The reduction is tripled for Renew’s full heal
- Grants a self buff that lasts for 10 seconds
- Cuts the cooldown and cost of heal in half
- Instantly refreshes heal’s cooldown
- Upgrade: Divine Intervention - Duration (Saint 80)
- Doubles duration (3 seconds)
- Alternate: Paragon - Renew (Saint 90)
- Mana Cost: 50% of max mana
- Grants a self buff that lasts for 10 seconds
- The next valid heal during the buff consumes the buff to heal the closest target to the cursor to full health
- Does not trigger if the base heal amount is already enough to heal that target to full life (i.e., could trigger on a subsequent heal)
- Instantly refreshes heal’s cooldown
- If the buff ends without being used, half of the cooldown is refunded